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It's a bit confusing and the openendedness can lead to unintentional paths, this can be used to the game's advantage to make multiple, natural paths but as is, it's pretty unclear where to go at all times...see Queenfaith's playthrough to get what I'm talking about.

I'll follow the development since the game does seem fun, beautiful, and interesting.

(+1)

Thank you! Totally agree with you, I want to redo this aspect of the game because now the gravity mechanic makes it easy to skip whole chunks of levels