It looks like I forgot to come back for more. Had a bit of time this morning. Here's as close as I can get to a roasting. Even this level of roastage is making me slightly uncomfortable, lol.
The intro screen had some typos and was generally a confusing read. It didn't make for a good first impression. I was left wondering "a lot of what?" after the first sentence. I was familiar with this definition of "lot," but it took some head scratching to figure out that "lot" was referring to the entire level / hive. This sort of gets cleared up in the next paragraph. I think you should have used asterisks for the winks and nudges in this text that isn't actually rendered markdown. I might have been more generous with the theme points if there was a bit more effort put in here.
It had instructions, so I didn't feel the need to read the game page until later which is when I discovered you could rotate pieces. Ideally I would have at least known this was possible from reading the intro screen.
The simple animations were a nice touch, but I'm not crazy about the animation when rotating pieces that consist of more than one hex. I think this would be better if the hexes rotated / animated "as one." There's also a bug here when you do a full rotation the piece seems to "jump."
The control issues were my main problem. Even in the github pages version, dragging pieces around is super janky. (I have a recording of this if you don't already know what I'm talking about)
There's a bug with the animated background where its speed doesn't get reset if the game ends by the timer elapsing, forcing you to play the next level in seizure-mode.