Thanks for the feedback! There are shadows in 3D but they are pretty subtle and they are intentionally long so they stretch across the ground, I’ll see if I can get better shadow contrast. I’ve realized that a lot of people tried rolling the ball in the first ball puzzle which isn’t something I wanted players to get stuck on. The simple fix is just turning it into a cube since I didn’t mean to bait people into thinking rolling was part of the solution. And the final level is straight up not well-designed, It’s going to get overhauled. Thanks again.