A bit late to the party, but here goes 🙂
This is a great entry as the run is short, but there the leaderboard is an incentive to try again. I managed 4th place, but I'm not sure where have I missed almost 3 seconds compared to the best web time (that was in the local postjam version).
I could easily imagine this being a very tight mobile game with a bunch of levels with the goal being just getting the best time or an endless-runner kinda thing (I loved playing Alto's Adventure). There's probably loads of games like that already, but that's definitely smt. I would play every now and then.
Here're my nits and suggestions, hope you don't mind the backseat design:
- the control scheme could use a bit of love (I kept trying to use A/S to rotate)
- the combine feels slow. I'd venture a guess combines move pretty slow, but that just less fun
- the BG in post-jam version def helps, but I'd take it a step further and add some foreground elements that move way faster, throw in dust particles, add some wind trail particle and zoom out bit at top speed
- juice it up even more
- a bit of screenshake when landing
- the boost after landing a trick is great and I'd lean more into that
- let the trick affect the boost - either max speed or duration - a triple flip is just cooler than a single one
- make them stack and don't limit the velocity (or do so, but very high just before it could break) - look at games like Celeste and how nuts the speedruns get
- perfect landing (parallel to ground) could also net a boost