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Pretty much the collar for the bounty. There's a case to be made for just doing everything normally(with maybe a collar use on whiteoak to get Aura through act 1 faster). You ideally want to complete the festival of greed before day 30 though, and the combination of its bounty, giant's bone, area unlock, bonus salary, and exp trickle are a really solid way to speed up your run.

The hp/mp reset combined with fire, NG+ stats, and level 2 should also be enough for Goblin Shaman IIRC(not sure if this relied on RNG or Water Skin though)

Central forest + bandit camp(sneak through the tunnel to get behind the bandit leader) + North forest Scorpion cave + refugee camp... ah right, I suppose the Northern mines would require a day 2.

It's just one day, true. It's still enough of a waste that I generally choose to either pay up or wait since getting those early equipment upgrades is so impactful. Allied npcs(slime doesn't count, slime MVP) on nightmare are largely useless except as meatshields and buff monkeys and you should be able to clean everything up to the minotaur with just John and Paul by the time Charlotte gets out of jail.

If you've switched to avoiding consumables, disregard what I said on those. I thought you were still doing a mostly pure run where the alchemist discount was treated as a necessary sacrifice and consumables were used for certain bosses.

Hrrm, even getting to the festival by Day 30 will be tough.  Currently it's Day 18 and I'm attempting to take out the Low-Demon (doing this prior to the Young Avian, Ogre Commander, and Bandit Leader may not be plausible, I'm not sure what the intended order is).

I was able to take out the goblin shaman fairly early, but I don't think it was Day 2 (I remember having to at least learn Fire first, and I think I got at least one equipment upgrade).  That'd be pretty impressive without Water Skin.

Last time I tried, I can't even take on the regular bandits from behind, which I believe I would need to do to get through the tunnel (could be mistaken).  I think I need Thunderbolt first before I have any hope of taking on them or the Ogre Commander, which I should be able to get now (trying to take on the Low-Demon first).

As it happens, Charlotte is a very important buff monkey, since she's the one with Heat Up, which makes everyone else a lot more useful.

In general I try to avoid using consumables unless I have a specific need for them, since I might need them later.  For my New Game + run, I intend on going 0 Lewdness and ideally no mental changes.

You don't need to use a bomb to get through the tunnel, the Forest Bandit mob at the "normal" entrance is slow enough to walk around (just have to be a little wary of the timing with the bandits directly below), and the bandit leader is likewise slow enough to lure into the table that's blocked with a chair, which makes getting around him trivial.

Oh, that's clever.  So that leaves me at four Star Metals, what's the fifth?

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As Annogiemouse mentioned, the four "immediately" accessible Star Metals are in the Central Forest, Northern Forest, Bandit Hut, and Refugee Camp. Day 2 (assuming you became an adventurer, anyway) gives you access to the Northern Mine, and after starting Spider Cleanup you can get the Star Metal there.

Tunnel does not require combat if you have Fire(which you should have if you've unlocked the south forest). Simply wait at the edge of the bottom right bandits' 4-tile aggro radius and rush from the vine to the bed once they look down. Apparently you don't need the tunnel, but I'm telling you anyway.

Lack of Charlotte when Aura has NG+ stats mostly means a delay on the Minotaur and Low-Demon since you should be able to kill the Slime and Young Spider Queen without her. Being a lower level doesn't affect the strength of her Heat Up either, just that of her Fire.

As a tip, the room unlocks do not count as mental changes. Free -3 corruption in the outer chamber without if affecting your score.