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Thank you so much! Reading through your entire review has been a blast, and I'm glad you enjoyed it. I'll answer a few things from your review.

1. Yeah, Marx is way too easy. I wanted to make him accurate, because Marx was one of the first bosses that made me fall in love with boss design, but I made it a bit too accurate, so it ended up way too easy (Especially compared to the hell that was the previous boss hehe). The black hole OHKOs as a bit of a band-aid fix, and the reduced timer was also because he was easy. Marx and Kracko are probably the only bosses in the game I'm not proud of, so I'll probably make a big update fixing both of them.

2. Meta Knight's timer is so short because he used to be easy before the game released, but I made remade the fight from the ground up later (guess I made him too aggressive,  sorry), but forgot to change the timer. I'll fix it in the next update, as well as that boss door warp glitch (thanks for pointing that out, I had no idea). Also, the Mach Tornado is completely random when he turns and move up and down, which doesn't really mesh well with the rest of the game, so I'll probably change that too.

3. Boss 7's black hole attack. I'll probably just remove it lmao.

4. I'm currently working on a similar game, and attacks like Kracko's dash attack where bosses move to one part of the arena suddenly, I usually remove their hurtbox until the attack starts, so I'll probably fix that in this game.

5. Some boss attacks being harder than others making some fights very RNG reliant has always been an issue with the bosses I've made. The later bosses in the game follow a different attack pattern, in which they will do a few weaker attacks followed by a harder to dodge attacks (specifically Boss 10 and Boss 11's second form). The easiest fix would be to heavily nerf some attacks, like Boss 5's second phase's skate attack.

6. The poise break system was added later than most other systems in the game, and only applies for Bosses 2, 3, 6, and 11's first form, although I might add it to Bosses 10 and 12 as well. Its more of a hidden feature, although I guess adding a tutorial for it wouldn't hurt, and it pretty much works like this: If you attack one of these bosses relentlessly, with little time in between hits, the boss will be stunned for a few seconds. It's mostly a feature for when you get really good at finding good opportunities to attack, and is really useful in timed/danger/arena battles.

I never found your review too harsh, and all of the complaints are very valid, and I'm glad you enjoyed Boss 2 and 12 as much as you did, since I put a lot of effort into those two bosses in particular (as well as Boss 10). I like how you pointed out the final boss is similar to NKG, as that was obviously the main inspiration lol. It's especially easy to notice with his Jet attack, which is almost identical to a NKG attack. Also, I completely understand if you don't want to do the Arena as it will probably take a lot of practice, but there is a secret 13th boss, as well as a even more brutal version of a certain other boss as a secret-secret final boss. Also sorry for all the bugs, Clickteam is such a fickle engine, and I didn't have any playtesters other than myself, so whenever someone points out a bug, it's very much appreciated so I can fix it in the next update.

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[SECOND EDIT: I have unlocked The Arena - turns out, the reason I didn't unlock it was because the cutscene progression seems to be botched due to me skipping Boss 11 - after I beat Boss 11 (I face-tanked the "overwhelming" phase - didn't have any idea how I would dodge it otherwise) then Boss 12 (after a few tries, due to that damn Hypernova having the ability to OHKO, and also because I was going for Silver Medal, and that timer for Silver Medal is nasty), The Arena unlocked]

Thanks to the timer increase, I managed to gain the Silver Medal from Boss 9 after a few tries, with less than 10 seconds on the clock. I also managed to get Silver Medal for Boss 10 after a few tries, with a mere 5 seconds left on the timer :)

[EDIT: I just beat Boss 11, still not a fan of the "overwhelming" phase at the end - no Arena unlocked, though, so I assume that it is locked behind medals?]
I don't have The Arena unlocked, which I presume is either because I don't have Bronze Medal for Boss 11 (never managed to beat it, sadly - I usually get done in by the second form even before the "overwhelming" phase), or I don't have enough medals
(I have 35 medals:
- 11 bronze for beating all the bosses except Boss 11
- 10 silver for beating the first 10 bosses on Timer Battle
- 6 gold for beat bosses 1, 2, 3, 4, 5 and 7 on Danger Battle
- 4 Pix medals for beating Boss 5's minibosses separately
- 4 blue medals for beating Mini-Game Quests 1-4)
[EDIT: I now have 36 medals due to having beaten Boss 11]

I just noticed that Boss 6 (specifically the Danger Battle version) slowly regenerates its HP, which I suppose is a measure to force the player to fight him honorably instead of coward-ing by occasionally firing Bronto Burt shots from the distance - that's a creative solution, I kind of like it(?)

For the "some attacks are harder than others, so the boss is a bit RNG" problem, I've had a bit of thought about it. I think I've noticed what you mentioned about Boss 10 and Boss 11's second form having that "weak attacks -> strong attack" pattern, and funnily enough, I think that HAL also reached a similar solution to that with the Knight bosses in the later games (since those are also somewhat random). Looking at WiKirby's page on Morpho Knight reveals that its attack pattern follows a 'script' of "do a few random unscripted attacks -> big scary scripted attack".

Btw, is it intentional that upon entering Boss 11's second form, the player's HP drops to 5 or 6?

[SECOND EDIT: The timer for Boss 12 is rougher than one might initially think, due to certain attacks which can't or are difficult to punish, such as Hypernova - in order to get Silver Medal, I had to face-tank a few attacks towards the end to keep consistent damage, which paid off since I got Silver with about 30 timer seconds remaining. Onto the Arena! I'm looking forward to this, since I'm an absolute sucker for Boss Rushes]

i clipped through the wall and softlocked in the bohboh fight whoops (the "press ESC to die" thing doesn't work for some reason, at least the "hold ESC to quit" does tho)

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Danger Mode gives the bosses slight HP regen, in exchange for them having less health. 

Boss 11's second form's pinch is probably the most annoying thing in the game, and is really bad in the arena (I suppose I can just make him skip that phase for The Arena). The idea is that he's throwing out all of his attacks as a last resort, and the player is supposed to calm down and watch each attack carefully, but I guess it's pretty counter-intuitive that it happens at the very end of a fight that is generally a "HP melter" so you won't have much HP at that point anyway (Including getting reset to 5 or 6 from a bug I'll fix lol).

IDK what happened with Bohboh though, clipping through the wall seems very strange, and the press ESC to die thing shouldn't ever not work while the hold ESC to quit does, so I'm still trying to figure that out.

Good luck with The Arena, and once again, sorry for the bugs!

thanks for the boss 11 hp bug fix :D

here's my best attempt at The Arena (died to Boss 11):
https://youtu.be/cZColB8rMCo

(vid link may not work because it's still uploading)
ive also noticed that the "ESC to die" function works now yay

(in the footage, i dont have the boss 11 silver medal, but i got it after i recorded the footage)

(i dont have the 5th kirby quest medal because the final boss lol - also i think the pre-final-boss of KQ5 doesn't deal any damage to your Burts when it attacks?)

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I beat the Arena (gonna upload video later when I have time) and OMGADSJFGASPFEWKSALFAO NEW CONTENT ITS SO COOOOOOOL

It's surreal to think that I'm probably one of the first people to see this endgame content :O

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Congratz! Good luck with the new content, it's some of the hardest in the game.

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YEEEEEEEES I BEAT THE SECRET BOSS
time for arena again (oh no...)

EDIT: AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
(I won't spoil what it is, but... it's something...)

EDIT 2:
Managed to get [REDACTED]'s HP to around 50%, getting there

EDIT 3:
gotta love how ninja was completely unchanged lol
Anyways, H.N. is by far the hardest attack to dodge. Dunno if I'm even going to beat this menace outside the Arena...

EDIT 4:
got [THEM] down to about 30% hp before dying...
can't even parry the falling rocks in the H.N. attack, this is one hellish boss...

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Oh boy, that's the final and hardest boss in the game. I think I've only beaten it twice (It's properly tested though, don't worry, it's just really hard). Good luck, and also the kunai explode now.

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Don't expect much updates soon, as I probably need a bit of rest before attempting to beat the fabled Child of the Stars...

So far, how well a run goes seems to be dependent on how well I dodge H.N. If I do it badly, that's like 3/4/5 HP down the drain, but if I do it well, I might even heal 1 HP (before quickly losing it again lol). I'm now decently consistent at their attacks (except Ice and H.N.), so all that's left is the execution.

Edit: spent over 25 attempts on the boss, i definitely need rest lol

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Well deserved rest lol.

also i found out what caused the wall clip in bohboh's fight
the bottom left corner of that arena is slightly dented in, so if you crouch there and then uncrouch... weird things happen

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Oof thanks, no wonder I couldn't find it lol