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I don't think it's being regarded with pride so much as a simple matter of fact. Some people take more to building for optimization and potato machines, some don't. And given this has been built with GZDoom in mind from the ground up, that's likely how it'll stay.

At least GZDoom did finally add Vulkan and OpenGL ES renderers, which accommodates for some older machines. Sure, it'd be neat to get playable framerates out of this on something like an RK3566 chipset, but I'm not gonna hold my breath lol.

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Exactly, this is a project built for Gzdoom that makes use of everything Gzdoom offers, When I make projects on Doom, I want to take them as far as possible away from standard Doom, and Gzdoom gives me the best freedom of choice, since it's at this point a standalone engine for videogames, look at projects like Selaco or Ashes 2063 for example. 

When I develop GS3, I don't think i'm making a mod for doom, I'm in the mindset that I'm making my own game which happens to share parts of the doom universe, but in the end, it's a vastly different thing, and it's deeply rooted in what this new version of the engine can offer in contrast to the original.

It's alright, there's plenty of old school projects around for people to play, Golden Souls just doesn't happen to be one of them, and it's alright, because it's a beautiful thing that we can have so many mods in this community with different scopes in mind!

If someone goes and makes something akin to Golden Souls in style but with vanilla doom in mind, props to them, I may be the first one to try it, but that ain't my thing to work on.