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(1 edit)

Hi there ! Thank you for this little tool, it comes really handy for my workflow ! I justed wanted to ask a little advice, because I don't understand a thing in Blender. :)


So, this is the my building model created from your "SpriteTo3D" tool. I still have to carve all the windows and doors openings, but I noticed that some vertices (these orange dots are vertices, right ?) are already designed at the right places. Is there a way to extrude / delete them all at once ? Instead of re-carving manually with the knife ? 

(Sorry for the noob question, haha... I really want to automate or streamline this process as much as possible, and go back to my game engine ^^)

Just use a transparent shader on the game engine, that's the easiest way. 

You can get a more detailed  model version if you disable optimization before exporting.

Thank you for the advice ! I was actually doing that, but I started wanting to have players traverse freely the doors and windows. That's why I was wondering if there was an easy way to cut it. But it's okay, I can cheat and do it in another way ^^