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Thanks! I said this on discord but I'll say it here as well:
I really was proud of my coding with the enemy and capipi AI, but in hindsight I realized I spent way more time making them functional state based AI with proper navigation and didn't spend enough time on the rest of the game '^^

For future updates, I'm planning on expanding enemy AI behaviors, in addition to cleaning up Capipi behaviors and adding more depth to the base game mechanics.

I might push some more creepy horror-like sprites, but I am worried it might upset people if I took their mascots and made them spooky monsters so I'll do some thinking and asking around if it won't cause any issues.