Very simple but at the same time one of the few games on here where no part of it seems like a chore to play. The gameplay loop was minimal, but engaging. Some of the enemy sprites would be genuinely spooky if employed in an actual horror context.
A reload button would have been appreciated, or maybe I just couldn't find it. Add some more depth and game feel, and I think this has potential to be a great game!
Viewing post in Phase: Cleanup (demo) jam comments
Thanks! I said this on discord but I'll say it here as well:
I really was proud of my coding with the enemy and capipi AI, but in hindsight I realized I spent way more time making them functional state based AI with proper navigation and didn't spend enough time on the rest of the game '^^
For future updates, I'm planning on expanding enemy AI behaviors, in addition to cleaning up Capipi behaviors and adding more depth to the base game mechanics.
I might push some more creepy horror-like sprites, but I am worried it might upset people if I took their mascots and made them spooky monsters so I'll do some thinking and asking around if it won't cause any issues.