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(2 edits) (+1)

Question just bought and tried this plugin works somewhat but I am not getting any collision hits on enemies.  Tried the demo project and same problem, saw settings as enemy 10 hit to kill but bullets just go through them, enemies can damage and destroy my ship though.Also in demo project for MV when dying and going back through the door get occasional error 

TypeError: Cannot read property 'Map ID' of undefined

    at Game_Temp.startPremadeStarshoot (Synrec_StarShooter.js:3285)

    at Game_Interpreter.pluginCommand (Synrec_StarShooter.js:3306)

    at Game_Interpreter.command356 (rpg_objects.js:10508)

    at Game_Interpreter.executeCommand (rpg_objects.js:8930)

    at Game_Interpreter.update (rpg_objects.js:8838)

    at Game_Map.updateInterpreter (rpg_objects.js:6115)

    at Game_Map.update (rpg_objects.js:6022)

    at Scene_Map.updateMain (rpg_scenes.js:608)

    at Scene_Map.updateMainMultiply (rpg_scenes.js:600)

    at Scene_Map.update (rpg_scenes.js:589)


Also just tested MZ version no collision with enemies like MV project.  Players ship cycles inbetween sprites and has random ef enemies.

Ship cycles between sprites due to the directional graphic setup. Will have to disable this as I do not have any directional graphics for the default ship.

I'll look up that MV issue however.

Ok. I see the issue. May revert some changes.