Innovative and pleasing to the eye, but man, just so difficult to nail that timing. I wonder how this game would feel if the hitting the jump key just buffered the jump and waited until the beat hit to actually activate the jump? Or if you jumped every beat, period, and just had to use the direction keys to make life work? You've got me brainstorming, hm...
Some more buildup to the beat hitting might make it easier to time things for music-challenged fools such as me, like a synthy whooosh before the tong! of the beat hitting. I enjoyed the sparse melodic tunes and was compelled to keep pushing forward!