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(1 edit) (+1)

(google translate, sorry)

The game is too difficult, after the “training” I went on to the next quest where the first group fucked me in all the cracks, the provocateur, the dog, the spider, they together are too strong, the provocateur always received 2-3 damage, and when the provocation took place, it was impossible to hit the dog who raped one of my squad because the spider took the damage.

Too, too much damage blocking, which makes it almost impossible to kill the enemy, honestly, even Durkest Dungeon seems easier than this game. But still, the game turned out not bad, I hope there will be some rebalancing and the addition of new goodies.

I also liked the music, it’s relaxing.

(donation for the console 💀)

Tips for working around those targets with extreme defense:

1) A certain cursed class (won't spoil which) has an ability that removes all defensive buffs on a target. Becomes problematic with speed timing since the target will continuously re-apply buffs at start of turn for free though.....

2) Damage Over Time effects aren't effected by defense buffs. (Burn, Bleed, Lust) Cleric's wide target Fire dmg/debuff is low damage, but hits all and builds up over repeated turns ....
Mage has two options for Burn as well, I think.
Noble and Warrior have attacks with Bleed. 
That same cursed class above has two options for Lust damage over time. (1 direct skill, other is a specific weapon)

However, bear in mind an enemy dying to DoT effect doesn't seem to count for some (?) "Kill enemy" goals. ( maybe only certain types, haven't figured out yet )

Because of this, at least a mix of any two of Cleric,  (cursed class with high speed), or Noble/Warrior (bleed attack) seem almost required in any party.