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Hi, thank you for the comment. We thought it may be a bit too confusing, so we actually tried to subtly hint to what you're supposed to do at certain points. In rooms with the Bouncer, the Barkeep and the Girl you can always do "talk". The bouncer tells you to stand in line, then when you do it your character has a certain thought which leads you to what you're actually supposed to do. The bouncer has to see a certain item of yours. You can also try using "inventory", which we didn't implement as we first intended, but it also works as a hint at this point.