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Chronoware Games

22
Posts
11
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1
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A member registered Apr 14, 2017 · View creator page →

Creator of

Recent community posts

Wow, thanks! Looking forward for more videos on your channel!

Thanks!

Thank you for the detailed feedback!

Thank you for your feedback! I didn't have enough time for music, but I'll try to make it for the other jam!

Thank you!

Thank you for the feedback! The only point in making the family bigger was the final points.

Thanks!

Thank you for the feedback!

Thank you! You're right, sound and seamless grass would improve the game a bit.

Nice game, but controls are a bit hard to use.

Nice game! Brilliant idea and great use of the theme. Would love to have my game rated by you as well!

Good game, nice car movement, and it's quite a challenge to maneuver between all those people. Would love to have my game rated by you as well!

Really great game, pretty well polished. Only thing I would change is that enemies are too powerful. Good thing that you can hide in asteroids. Would love to have my game rated by you as well!

Interesting game, but a bit short and without a greater challenge. Would love to have my game rated by you as well!

Good game, but the music is a bit uneasy. Would love to have my game rated by you as well!

Thank you for the detailed answer! I know about .normalized(), but sadly, forgot to use it. I've also noticed repeating pattern on the grass, definitely something to avoid next time!

Thanks! Checked and rated your submission, pretty good game!

Great game, the best so far in my opinion! Only improvement I would like to see is some mouse cursor other that default. Would love to have my game rated by you as well!

Pretty nice game, but a bit boring. Could use some enemies, or more types of traps. Other than that, good job! Would love to have my game rated by you as well!

Great game, nice level and wolf design!

I can't get it to work, I keep getting this error :/

Hi, thank you for the comment. We thought it may be a bit too confusing, so we actually tried to subtly hint to what you're supposed to do at certain points. In rooms with the Bouncer, the Barkeep and the Girl you can always do "talk". The bouncer tells you to stand in line, then when you do it your character has a certain thought which leads you to what you're actually supposed to do. The bouncer has to see a certain item of yours. You can also try using "inventory", which we didn't implement as we first intended, but it also works as a hint at this point.