Windows 10. The problem with the mouse is that you have both the click and drag-n-drop tied to one button. Maybe it's convenient for mobile devices, but for me, a click is very often not perceived as a click, but is like a drag and drop. Just a zero distance. I would venture to assume that you distinguish between clicks and drags by timer, but you need to check for the range of dragging. After all, even if the click was very long, but the mouse did not move, this is definitely not dragging. So why artificially limit the player in the speed of movement of his fingers? I'm already old, my fingers don't bend as fast as when I was young :) And therefore, a whole bunch of my clicks are simply not perceived by the game as clicks.
And yes, this is exactly what I told you about :) Unless the dot is not in the lower left corner, but in the bottom center. And it turns out like this:
That is, I am already in the market with my whole body, but the game is still sure that I am at the university.
And, of course, ideally, the buildings' hitbox should be their outline, not the rectangle of the map cells that this building occupies. What if you want to make a lamppost later? Tall, but narrow. Or some kind of rails. I understand that this is an early beta now, there is no need to repeat this again. It's just that often things should be done right right away, no? So as not to redo it later, doing unnecessary work.