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(+1)

Hi, I've followed the development a bit on Twitter, so I am happy I could finally play it :) I really liked it however didn't get too far.

As it has already been mentioned a mini-map would be a nice addition. I was also thinking about a possibility to speed up time for a moment (for the situations were the storm is coming soon and I am next to the shelter, so I do not want to go far and thus wait for the storm).

Also, my last 2-3 runs I could not find any pebbles nor sprouts to pick up and was starving quickly (or maybe I was finding them, but they were not highlighted to pick up). Not sure if I was that unlucky or it is kind of a bug? It started after I got the second construction recipe. Will try again and see :)

thanks for the in depth comment! a mini-map is on the list of potential upgrades to add in the future! a "speed up time" button is an interesting idea, maybe there can be a pop up when entering shelter? it's worth exploring for sure

I *think* your issue comes from the controls not being intuitive. if you have the "build" tool selected, nothing can be collected. this is definitely a design mistake, and I'm sorry it's giving you trouble! fixing this is top of my to-do list, even if the demo isn't expanded upon much more than that.

that said, I really appreciate your feedback! this demo is a great learning exercise through and through :D

(+1)

Oh, that must be it - now I feel a bit silly :) Maybe if the active tool icon was always visible - not only when the inventory is shown - that would be sufficient?

I have to try again now :D

please let me know if that was the issue!

(+1)

Yes, that was it :)