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maciek.glowka

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A member registered Mar 16, 2023 · View creator page →

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Hi! Thanks for the comment. I am glad you like it and the simple approach works :) Indeed I was sort of recycling the same sprites, I can definitely vary them in a future update.

Oh shoot, I only have an error message screenshot. Nevertheless I have sent an email with a bit more of the description.

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I attached the screenshot to the comment, but somehow cant make it visible. I can send it via email perhaps?

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On the Windows build it happens that the games freezes and than either recovers or crashes with the `Missing tracked tween label` error

Hi, I really enjoyed the turn-based platformer mechanics! Also it's really awesome how everything is done via cards (like entering the door, using `altars`) - reminds me a bit of the roguelike non-modality rule :) Feels great.

Thanks! It's very motivating to hear :)

It's kind of meant to be tough :) The shooting guys can't target you if you're standing only one tile away, so that's usually the strategy - to keep them close. Also they won't shoot at you first time they see you, there should be at least a turn of delay (however it is sometimes possible that they will see you sooner than you notice them)

The wands are also melee (but you can stun them so they won't run away :)


Yeah I have some still unresolved problems with various screen resolutions and font sizes. But I've had some technical issues (mostly on mobile) that needed to be solved first. Thanks!

Great :D ! Let me know if you'd have any feedback.

I've got it! It's here on itch. Also on Google Play if you prefer a mobile version. Thanks!

https://maciekglowka.itch.io/monk-tower

Thanks a lot for this pack! It's totally awesome :D Box Jump is so catchy, I had to use it for my pixel art game trailer :)

Yes, that was it :)

Oh, that must be it - now I feel a bit silly :) Maybe if the active tool icon was always visible - not only when the inventory is shown - that would be sufficient?

I have to try again now :D

Hi, I've followed the development a bit on Twitter, so I am happy I could finally play it :) I really liked it however didn't get too far.

As it has already been mentioned a mini-map would be a nice addition. I was also thinking about a possibility to speed up time for a moment (for the situations were the storm is coming soon and I am next to the shelter, so I do not want to go far and thus wait for the storm).

Also, my last 2-3 runs I could not find any pebbles nor sprouts to pick up and was starving quickly (or maybe I was finding them, but they were not highlighted to pick up). Not sure if I was that unlucky or it is kind of a bug? It started after I got the second construction recipe. Will try again and see :)

Thanks! Glad you liked it :)

Hi! Thanks a lot for playing and the feedback!

The rng is indeed sometimes to random yet and can lead to overly difficult runs - I have to still figure out how to handle the balancing.

Thanks for the info about the bug. I will take a look at it (probably some flag does not get cleared or smth :)

On higher levels there are some new monsters with different behaviours, so I hope more tactics will be needed :) Although stunning is indeed powerful. It is sort of intended that usually you won't have a single weapon strong enough to kill the toughest enemies, So the player has to do such tricks. Still, there should be more weapon types to make it more interesting :)