Hey there sorry for the late response. First of all, thank you so much for checking out my game! I appreciate the feedback, hopefully, I can clear things up.
- Damage is determined by a damage die tied to either your weapon or the Beast/Foe's damage die. The Beast/ Foe's damage die also represents their health. For example, if you're fighting a Bandit, their damage die is a d4. So their health would start at 4 and if they hit you they deal 1d4 damage.
- Armor can "block" or negate incoming damage by a Beast/Foe up a set number of times in a single encounter. Light armor can negate damage once, Medium armor can negate damage twice, and Heavy can negate damage three times. Once all the blocks have been used the Armor cannot block any more until it's repaired.
- The Reposition move was initially intended for more narrative purposes but that's the one move I was thinking of making to allow the player to gain an advantage like a +1 to an attack roll on your next turn. ( Your feedback is happily welcomed on how you would like to see that move used if at all)
- Finally, for the Grow Stronger advancement, I intended to make the power progression not spike up as fast as possible so someone would not take it at levels 1,2,&3. Immediately stepping up your damage die from what it was to a higher level felt like it was too fast so I delayed it to only be available at levels 1,3,&5.
If I get more feedback I can make additional changes as what you've brought up are valid concerns and questions. These were just what worked for me during my playtesting but having new eyes on it is even more helpful!