Thank you for the amazing review and comments, I'll be sure to get a copy of the One Page Solo Engine for my sessions!
BrandonButler
18
Posts
1
Topics
67
Followers
83
Following
A member registered Nov 13, 2021 · View creator page →
Creator of
A collection of 5 unique ships and their crews, use as an in-game item/ player handout
You are a Moss Cloak, a warden of the roads between kingdoms. Fight, Explore, Protect, & Claim Renown!
Recent community posts
The Way of the Worm - Adventure for Pirate Borg comments · Posted in The Way of the Worm - Adventure for Pirate Borg comments
The Repentant, a Pirate Borg Adventure jam comments · Posted in The Repentant, a Pirate Borg Adventure jam comments
Red Bart's Navalary: Legendary Ships and Crews jam comments · Posted in Red Bart's Navalary: Legendary Ships and Crews jam comments
Ironsworn Expanded Character Sheets comments · Posted in Ironsworn Expanded Character Sheets comments
The Best-Delayed Plans: The Game Master's Guide to Adventure Prep comments · Posted in The Best-Delayed Plans: The Game Master's Guide to Adventure Prep comments
Hey there sorry for the late response. First of all, thank you so much for checking out my game! I appreciate the feedback, hopefully, I can clear things up.
- Damage is determined by a damage die tied to either your weapon or the Beast/Foe's damage die. The Beast/ Foe's damage die also represents their health. For example, if you're fighting a Bandit, their damage die is a d4. So their health would start at 4 and if they hit you they deal 1d4 damage.
- Armor can "block" or negate incoming damage by a Beast/Foe up a set number of times in a single encounter. Light armor can negate damage once, Medium armor can negate damage twice, and Heavy can negate damage three times. Once all the blocks have been used the Armor cannot block any more until it's repaired.
- The Reposition move was initially intended for more narrative purposes but that's the one move I was thinking of making to allow the player to gain an advantage like a +1 to an attack roll on your next turn. ( Your feedback is happily welcomed on how you would like to see that move used if at all)
- Finally, for the Grow Stronger advancement, I intended to make the power progression not spike up as fast as possible so someone would not take it at levels 1,2,&3. Immediately stepping up your damage die from what it was to a higher level felt like it was too fast so I delayed it to only be available at levels 1,3,&5.
If I get more feedback I can make additional changes as what you've brought up are valid concerns and questions. These were just what worked for me during my playtesting but having new eyes on it is even more helpful!
So excited to finally release this game! https://brandonbutler.itch.io/moss-cloak
Moss Cloak is a sandbox adventure RPG for solo or co-op GM-less play.
Take the role of a member of the Moss Cloaks, a guild of skilled individuals who dedicate themselves to maintaining order and safety along the dangerous highways that connect the kingdoms of Astra.
Features:
- A vsD10 system where rolling 2 d10 dice against each other to determine success or failure.
- Fast-paced and deadly combat.
- Character creation and advancement.
- Over a dozen tables to use to spark inspiration for your journey including, Character, Encounter, and Location tables.
- Slot-based inventory with supply dice mechanic.
- A "Yes /No" oracle system.
- A system to create your own Beasts & Foes.
- 20 Beasts & Foes included.
- 3 Phases with moves to use and track time and activities.