Couple things.
1. jesus christ your guys can just die too quickly to random stuff in the dungeon. found a chair, thought it might do some body mod thing like piercings or something...NOPE just fucking killed one of my best guys.
2.rescue missions needs a nerf. my team member who got kidnapped, 2 perks, spawned an EXPERT LEVEL MISSION...OK?!?!! WHY?!?!?! how am i supposed to reasonably gain strength if losing a team member is THAT harsh of a punishment.
3. speaking of which, growth goals......wow i freaking hate this system...kill 2 enemies, seems simple enough, but the unit itself has to deal the finishing kill. THATS what makes it bullshit. when stalling in this game to let that unit get a kill can lead to so much bullshit happening this needs to be reworked to where they just have to be in the party when the kill happens. THIS IS ESPECIALLY IMPORTANT BECAUSE DOT EFFECTS DO NOT COUNT AS A KILL EVEN IF THE PERSON WHO INFLICTED THE DOT IS THE ONE THAT NEEDED THE KILL
3b. also a lot of these stats for leveling up is enemy dependent....no...just...no....you know what you did? you made leveling up rng based, which is BEYOND terrible. cant ever level up that unit? fuck you, the enemy will not target you.
3c. growth goals that also rng roll into STARTING A TURN WITH A STATUS THEY CANNOT GAIN IS JUST.....DUDE COME ON!
there is a VERY good reason why EXP is a thing in rpgs instead of.....what ever this is...
4. very important one to end off on. IF I HAVE TO ABIDE BY THE FUCKING TARGET ORDER THAN ENEMIES SHOULD HAVE TO DO THE SAME!!!! I put the mage in the backline for a goddamned reason, why can certain enemies melee attack them?!?!