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(+1)

Really solid, too bad you couldn't finish it in time. Adding a long term objective for the player in your gameloop, like a score, could really benefit your game I think. 

Also it's really too easy for now, but I think you have a seed for a real rhythmic banger here.

Agreed! I might get a team on this, it’s got potential.

I wanted to add harder npcs to fight, and I would’ve, if I had the time. I have the art ready for the bosses, and the attacks and all the vfx is present, but I couldn’t incorporate it all in time.

(+1)

I see, you just aimed too big for the jam. Going full fantasy battle mixed with the rhythm mechanic and maybe some light RPG mechanics can really make a godlike combo. That's so frustrating to not be able to show what you wanted to during a jam, I sympathize...