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The wave mechanic reminded me of games like GemCraft where you can call waves earlier for extras. I think the best part is the world with all its characters. Way more than I would’ve expected to see, and they didn’t have generic throwaway text too! Teaching what to do could be a lot better, but I doubt there was enough time to iron that out, especially with the absolute volume of what was done. Good job.

Yeah I will have to look on that one, I stubbornly stucked on the Crab guy being a boss and made the first minutes kinda confusing though it was all too have a cool charachter presentation wich I'm glad you liked as all the efforts went mostly into that! I'll have to look into GemCraft as it may give some ideas how to do it better.

Thank you for the tip and for playing!