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(+1)

bought this a while ago for a friend, finally got it to table last night. we laughed our fool heads off, so great job there.

however we had a couple of rules questions (yes we have the 2e PDF) that I hoped you could give clarity on:

  1. the ship Strengths...do nothing mechanically? We took "tightly fastened together" and our very first Problem in Scene One was that the ship was shaking itself apart, "rivets loosening". that was jarring and we were sure we missed something.
  2. "Deal with unforeseen consequences" is in the main rules as an option for every Scene, but nothing describes what it does. Does it actually uncheck a Problem or clear a Complication from the table? 

Again, these are minor quibbles and we had a good time (even if the dice failed our 50/50 odds approximately 9 out of our first 11 rolls...), just wanted to see if we missed something to make next time run smoothly.

(+1)

Thank you for buying the game! I’m so glad you had fun with it. 

  1. The strengths and liabilities are just there to give you ideas for ways to narrate how things go wrong or are helpful, but they don’t mechanically make it harder or easier. I agree that can sometimes make for weird juxtapositions. You can house-rule it that the ship’s strengths allow you free, “extra” plays of Complications Cards.
  2. “Deal with unforeseen consequences” is in there to allow you some flexibility in what you narrate for your turn. But it doesn’t get you any closer mechanically to a particular goal.

In general, despite all the board gamey elements and the total randomness, a lot is left in your hands as players in how you narrate your moments. I hope this helps!