glad this is still here after Shitter went down the drain
triadruid
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bought this a while ago for a friend, finally got it to table last night. we laughed our fool heads off, so great job there.
however we had a couple of rules questions (yes we have the 2e PDF) that I hoped you could give clarity on:
- the ship Strengths...do nothing mechanically? We took "tightly fastened together" and our very first Problem in Scene One was that the ship was shaking itself apart, "rivets loosening". that was jarring and we were sure we missed something.
- "Deal with unforeseen consequences" is in the main rules as an option for every Scene, but nothing describes what it does. Does it actually uncheck a Problem or clear a Complication from the table?
Again, these are minor quibbles and we had a good time (even if the dice failed our 50/50 odds approximately 9 out of our first 11 rolls...), just wanted to see if we missed something to make next time run smoothly.
I like the way your game is put together, but one thing is confusing me - Stunts are never defined anywhere? Even in the breathless SRD unless I'm missing something...
I get the idea that they're a 'moment of cool', but are they defined at the start of play as Your Stunt is X, or can it be a different...maneuver each time you refresh?
Hey quick question - have you had any thoughts about a Jenga-less mode of play? I would like to play with a friend who is a huge Highlander fan, but she has MS and asking her to pull blocks is a recipe for failure. Not a criticism of your game development at all, just trying to think of an accessible alternative.
My first thought is toying with the odds of pulling Swords cards from a tarot deck...