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(+1)

the art is nice but it has a bunch of bugs and arguably bad game design decisions, but that's easily blamed on time constraints and lack of play testing and can be fixed later.

the puzzles are mostly fine especially since it's made by someone who isn't used to making them, besides it is always nice to see people make puzzle games so that gets bonus points in my book anyway.

Overall i say 8/10 but i'm not super confident in that score and it could honestly go higher or lower, but i think 8 is a good middle ground. (PB is definitely a big reason why, sorry Vedal.)


bugs i found when playing

-when using controllers (might happen without, but i didn't experience that.) Evil and Neuro can split controls, where the controller only controls Neuro and the keyboard only moves Evil.

-if Evil is carrying an item and the game resets the item will still be there when you return, this can be fixed by resetting a second time since the fault is that Evil drops it after the floor is cleaned.

-sometimes the game gets confused/evil picks up the relic from the totem, and you can end up having to reset because you can't get it back.

 the reason is obviously because Evil can pick it up as well, but that would be hard to solve since Evil needs to be able to use relics as well for some of the puzzles. 

it does however mean Evil can pick up one of the relics when you have two of them meaning Evil is the only one able to "take it", since Neuro is carrying the other one and places it when Evil takes one for herself.

-pretty sure more but i forgor so yeah...



not bugs just decisions i'm don't like that much

- if Evil dies the game resets which means you need to pay more attention to the position of both of them, and also gets annoying when missclicking.

-checkpoints should be more frequent especially when not reliant on past puzzles even just a quick save and load function, but i blame that one on low prioritization which is fine.

-some of the solutions feel like breaking the game and hard to tell in the moment if that was the intended solution or not, but they are still fun and worth trying. 

too bad i already knew some of them from stream others i tried fresh.

-you can't empty a pedestal if carrying more than one relic, i assume its because Neuro's hands are full but i found it annoying though not game-breaking in any way.


again i give it a 8/10, please consider making this a game series as well as abandoned archive. (#notsposored)