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A jam submission

Quest through the Harrison TempleView game page

Submitted by Vedal (@Vedal987) — 1 hour, 39 minutes before the deadline
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Quest through the Harrison Temple's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#54.7074.707
Audio#64.0984.098
Overall#73.9413.941
Innovation#223.6343.634
Theme#253.6833.683
Fun#293.5853.585

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Does your game contain AI-generated content?
no

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Comments

The puzzles are fairly difficult.

There are bugs here and there. Which also means that I don't know whether the solution I chose was the intended one. In one of the later puzzles i had a duplicate of one of the relics.

Submitted

Nice art and audio. Puzzles are cool. Good work.

Submitted

I'm fucking dumb I played the game and though I left a comment but I didn't :]

(+1)

Don't think I've ever played a puzzle game or even wanted to before but I really enjoyed this. 

The mechanic with evil was very fun to play with, and finishing the harder puzzles was difficult but Felt very accomplishing when you did. + New mechanics being added every level kept the puzzles fresh and fun to figure out. 

The art is very cute and makes the game look nice and cozy, and the music on the background was nice too.

I could point bugs out but other have noted them already, and none of them that I experienced were very crucial or anything so it didn't change my overall enjoyment of the game.

I'm kinda sad that it is just a gamejam game. You could make a lot of varying puzzles with the mechanics in the game and when I finished the game I really wished there was more.

Only complaint I had was that dying or resetting could take you a whole puzzle back. Which got kinda annoying after me failing a puzzle 10 times and having to do the previous  puzzle 10 times over as well.

Overall my personal experience would be 9/10. Very enjoyable, wish there was more

Submitted

Pretty fun, art and vfx are all really great. Game is a little hard on the later levels.

Submitted (1 edit) (+2)

Does Evil move? The answer may surprise you. It worked well up until that point.

Submitted

There is a fix, you have to get the first eliv to stay onscreen by moving the thing down, then spawn another, the second one moves 

The game is fun to play and pretty, i like the puzzle and the evil mechanic.

(+2)

The art and music is amazing, puzzles are great and challenging.

The frustrating part is the checkpoint system. If you want to reset puzzle it can bring you back 1 or 2 puzzles back and you have to do all the progress again.

Other then that Harrison Temple needs to get more levels :D! Really enjoyed the puzzles.

Submitted(+6)

You won't believe what this mosquito did today

He thought outside the box and broke movement for evil

Submitted

Amazing art, and really cool mechanics. The puzzles are pretty difficult... 

Really liked the introduction animation. ;)

(+7)

"This game was way too difficult all of the puzzles are impossible to work out and its full of bugs 2/10 game would not recommend. Tutel Quest is way better and the art is awesome." ***once the comment is posted, DM Camila with a proof screenshot and she'll paypal you at her earliest convenience. DO NOT INCLUDE THIS PART OF THE MESSAGE IN THE COMMENT***

Submitted(+3)

I couldn't finish the game because of the bug that wouldn't allow Evil to move when spawned.

Art, music and gameplay loop are fine though.

i think its 8/10

Submitted (2 edits) (+3)

Not sure what triggers this, but the mirror relic doesn't work  in the very first level. Evil ends up spawning when entering the mirrored zone but doesn't move and just stares into my soul. Not doing anything in particular just walking up to the pedestal and placing the mirror seems to not work. Further interaction with the pedestal, resetting the level, and restarting or reinstalling the game don't appear to fix it.

Game looks really fun. The art is great too.

Submitted

evil died and then E doesn't work anymore, so I cannot progress

(+1)

the art is nice but it has a bunch of bugs and arguably bad game design decisions, but that's easily blamed on time constraints and lack of play testing and can be fixed later.

the puzzles are mostly fine especially since it's made by someone who isn't used to making them, besides it is always nice to see people make puzzle games so that gets bonus points in my book anyway.

Overall i say 8/10 but i'm not super confident in that score and it could honestly go higher or lower, but i think 8 is a good middle ground. (PB is definitely a big reason why, sorry Vedal.)


bugs i found when playing

-when using controllers (might happen without, but i didn't experience that.) Evil and Neuro can split controls, where the controller only controls Neuro and the keyboard only moves Evil.

-if Evil is carrying an item and the game resets the item will still be there when you return, this can be fixed by resetting a second time since the fault is that Evil drops it after the floor is cleaned.

-sometimes the game gets confused/evil picks up the relic from the totem, and you can end up having to reset because you can't get it back.

 the reason is obviously because Evil can pick it up as well, but that would be hard to solve since Evil needs to be able to use relics as well for some of the puzzles. 

it does however mean Evil can pick up one of the relics when you have two of them meaning Evil is the only one able to "take it", since Neuro is carrying the other one and places it when Evil takes one for herself.

-pretty sure more but i forgor so yeah...



not bugs just decisions i'm don't like that much

- if Evil dies the game resets which means you need to pay more attention to the position of both of them, and also gets annoying when missclicking.

-checkpoints should be more frequent especially when not reliant on past puzzles even just a quick save and load function, but i blame that one on low prioritization which is fine.

-some of the solutions feel like breaking the game and hard to tell in the moment if that was the intended solution or not, but they are still fun and worth trying. 

too bad i already knew some of them from stream others i tried fresh.

-you can't empty a pedestal if carrying more than one relic, i assume its because Neuro's hands are full but i found it annoying though not game-breaking in any way.


again i give it a 8/10, please consider making this a game series as well as abandoned archive. (#notsposored)

(+1)

game of the year material, so many bugs that introduces so many unique solutions that im not sure which one is the intended one.  

Tutel not interactible after finishing? else sometimes the drone bugs you out and you can fly over the whole map

Submitted (10 edits) (+1)

meow


COMPATIBILITY: 

  • Windows: YES (?) 
  • MacOS (Standalone): NO
  • MacOS (Wine): Unknown
  • Linux (Standalone): NO
  • Linux (Steam Play - Proton): YES (But bugged)

Support: 

  • Keyboard: YES
  • Controller: SOME (Unless you map using steam) 

How do i exit fullscreen smh 


Bugs: 

  • Evil does not move in the 2/3 puzzle. To fix this, you need to spawn a ghost evil that stays onscreen, and spawn evil again. the second evil will be movable. For the next part of the puzzle, it appears to become unbeatable due to this bug.