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(+1)

Rather fun game. Controls were pretty awkward, and felt a little unforgiving sometimes, which led to more frustration than fun for me. The final gauntlet REALLY needed a checkpoint halfway through, having to go from the start again every time I died to one of the very tricky platforming challenges at the very end was tedious, and I came close to quitting right before the end. I still played it all the way through though, so you've created a compelling hook for a game, just one that could use more polish.

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I initially wanted the end to be just a the beginning of the final gauntlet and the hard platforming section was supposed to be an additional challenge, but I scrapped that idea because I didn't have enought time. I sure should have put another checkpoint halfway through, and I will probably do so once the jam's over. Thanks alot for the feedback and for playing the whole game even if the end needed more work, it's well appreciated !

(+1)

Reading over my comment again, I think I came off as a bit harsh lol, I actually thought your game was awesome! The ending was very frustrating and I wrote my comment right after completing it so my tone was a bit off. I forgot to mention some of the other parts of your game that I really loved, like the design of the world. It was cool being able to see different parts of the map before I was able to reach them, and being able to traverse the world with shortcuts after gaining the jump was quite cool. I also really liked how elegantly you were able to exit some puzzle sections after completing them without needing any kind of special hand-crafted shortcut to be created; one of the early challenges with rolling logs made it really easy to get back out because you were moving in the same direction as the logs instead of against them, and also the multilayered hill you had to climb in the second section you could just walk back down easily. I don't know if these conveniences were by design or just happy accidents of the design process but either way I was very impressed by their simplicity.