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Nice work!  I feel some balance changes could really shape up this game, but I feel like most of what you need is already there.

Game jams are hard, but if you're interested here's some things I noticed. The text in the beginning has important tutorial text / lore drop, it would be nice to have some time to read it before the round starts. Sound effects would reaaally take this game up a notch. These types of games tend to value how satisfying progress is, so having nice sounds when leveling up / landing spells would help. Also, I wish I couldve seen the other enemies, but I saw from another comment that they spawn after 15 minutes, but again thats a balancing thing.

Thank you for your feedback! There's really a lack of balance in the game that we weren't able to delve into much further due to limited time and poor organization. The text at the beginning, in addition to being a tutorial, is an introduction to the story that would happen when the game was paused, but due to some programming problem the game continued running along with the introduction. We tried to add more weapons as the game ran, but there was no time. Again, thank you for your comment!