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(1 edit)

Visually, I think it's gorgeous, a real pleasure for the eyes. The audio adds a lot to the game, too. This is a simple idea that's really well executed, great job! 

The fact that the enemies are able to shoot behind them makes thing very difficult fast, because you have to evade while moving forward, potentially running into an enemy that just spawned, and the bullets accumulate from all directions. But it may be just me, I'm not too good with WASD keys 😅I would have enjoyed being able to play using the arrow keys and space to shoot.

That's mighty impressive for a first game!

Thank you so much! I'm sorry the experience wasn't so great. I have just posted an update that address the spawn rate, controls (added arrows and space bar thanks to you! - hope they work fine xD). Also added in a bunch of other stuff including a boss fight. I hope this can improve your overall experience with the game. Thanks again for the review, much appreciated :)

Thanks for adding Arrows+Space, I was able to play way more deftly! I still had fun the first time, but I played the new version and I think all the new features add a lot to the game 🙂 

I was afraid the life powerups were too frequent and the level would play infinitely until I lost my lives on purpose, but the length of the level turned out to be just right and I still lost some lives. That boss fight at the end was great and well thought, I love how  the small origami cranes power up over time if you ignore them and only go for the boss. That fight kept me on my toes! 

The only change I would make is I'd replace the pixel art paper cranes with hand drawn ones, to make the whole look more cohesive with the  background (the boss especially is very pixelated since he's way bigger).

If you intend to keep working on it, with a title screen, a few more levels each uniquely themed with their own boss, and maybe an offline leaderboard, this would make an awesome complete game 😁 

In any case, I had a great time going back to it and seeing how it improved! 

Thank you for taking the time to go back and play it again and write such a thoughtful response :) I'm glad it played better!
The power-ups, I wanted them to be less frequent but I'm worried that it might be too hard to get to the boss otherwise, and it's the first level. I thought about making the boss a bit easier, but this is the easier version lol, I feel like any easier and is it even really still a boss then? I'm still not certain about the frequency :/

hmm, I hear you, the issue is that my hand drawing is not so great. I will prob have better luck trying to improve the pixel art. I blew up the little cranes, I will try redrawing the big one as I agree, it is too pixelly compared to the rest
I do intend to keep working on it, I am busy making a title screen and upgrading the win/loss screen and help screen, I also want to figure out a menu and pause menu. I'd like to add a couple more levels, got some themes in mind, with some new power-ups. Didn't think of a leaderboard though, I will try to figure out how and add that in if I can. I think that will be a really fun idea! 

You have been an incredible help, my sincerest thanks!