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Hey man, love your tractor. I do however get a LUA-error when I use it. I run a clean log, it only happens when I do fieldwork with it. 


2024-01-02 20:15 Validity check failed in TransformGroup_localToWorld: 2024-01-02 20:15  

2024-01-02 20:15   2024-01-02 20:15 D:\auto_builder\cache\svn\0fe094cb2d0ec4b784b781920968bc31\src\engine\app\ReflectionAndScriptBinding.cpp (8355)2024-01-02 20:15 : 2024-01-02 20:15 MathUtil::isFinite(pArgs->arg[2].f)

2024-01-02 20:15 LUA call stack:

  dataS/scripts/vehicles/specializations/ConnectionHoses.lua (401) : printCallstack

  dataS/scripts/vehicles/specializations/ConnectionHoses.lua (282) : updateConnectionHose

  dataS/scripts/specialization/SpecializationUtil.lua (23)

  dataS/scripts/vehicles/Vehicle.lua (1916) : raiseEvent

  dataS/scripts/network/NetworkNode.lua (163) : update

  dataS/scripts/network/Server.lua (62) : updateActiveObjects

  dataS/scripts/BaseMission.lua (1148) : update

  dataS/scripts/FSBaseMission.lua (1983) : update

  dataS/scripts/missions/mission00.lua (577) : update

  dataS/scripts/main.lua (1289) : update

I think you have a mod conflict because myself and other people tested this tractor a fair amount, and there were never reports of LUA errors. Specifically with the cultivator means it's related to the cultivator or a mod conflict.

Yeah,  you may be right, though I cant imagine what it could be. This happened both with a mod mulch/tiller and the basegame 3-point winch.

Cant be bothered checking though... as the mod is great and there are no lag or anything ;)