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did not think that a photo could be a time warp as well.. in a story-heavy game, that would be the way to go! i think future builds are going to be more open-ended/open-world though

If you are going forward with this project I should probably add that it run terribly slow in my machine, eventually crashed and a bigger or full screen would be nice

(+1)

i had performance issues too, sadly i wasn't able to do much more.. it's a custom 3D renderer and the math is hard to optimize further. best i could do was reduce the voxel scenery to its bare minimum (all the mountains are hollow, for example).

full screen on the TIC-80 is possible, it isn't so much about the drawing speed, but the sheer amount of triangles to process.