Thanks for playing and for your review. I made this game a long time ago (and released it a year later with just a few adjustment), so I did not have the same view on difficulty and game design as now. The game is a bit less unfair when you focus on staying alive and stack a lot of resources for later areas, but it's still pretty rough as it's supposed to be a roguelike where you learn each run. I failed how some things are tutorialized and focused too much on combat, when the experience wants you to search for food, save it for later, and fight only when necessary.