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(+1)

It's a cool demo. I like the visuals of this game - it looks really nice.  The movement of the character is fluid and smooth. The music is very epic and fits the tone of the game. The enemies and obstacles are challenging enough.  Overall it is quite a pleasant experience. 

Some suggestions I have:

- Wall jumping is a bit difficult. I struggle with it. I think, maybe, you should jump to the opposite wall regardless of the direction you are pressing. Not sure.

- In the place where you teach the player to use dash jump after you perform it you immediately get hit by the cat on the opposite ledge and then fall to lava. I think there should not be an enemy there.

- The demo doesn't have a definitive end. You just have to quit at some point. I think maybe show a splash screen after the cutscene?

Overall, I liked the demo. It has a huge potential. Good luck to you in further developing this game.

Deleted 306 days ago

I fixed these issues except the wall jump.  Until I figure out a work around, I included a question mark helper explaining how wall jump works.

I just realized I forgot to plug Limos' Lair.  Next patch.

(1 edit)

OMG.  I was trying to make sense of your last comment, then I realized the first door you go through after the cinematic with Prime isn't opening!  Whoops!  I changed it last minute to automatically open instead of spawning a key, but I forgot to check the boolean on the door so it would open.  You've only played 20% of the demo.  I'll have it patched here in a minute.

Okay, in update 19 I fixed it so you can go through the door.