This is an interesting mechanic.
Only problem is that people can soft lock themselves by repeatedly resetting days, but that's a skill issue.
I believe the mechanic can be more polished as well, because at the moment it seems to restrict which pathways should be taken, which makes it become somewhat linear.
Viewing post in Neuro's Lost And Found Kingdom jam comments
Thank you!! (:
I totally agree, initially I thought the items should make this super forgiving but I failed to account that players might take longer due to figuring out the game / map lol
Linearity is by design! while making this game I considered the idea of making it procedurally generated but figured it'd be too much effort to make it work and be fun for a 3 day jam, so it ended up linear. I think it was a good decision because it let me put more effort into having a coherent and (hopefully) fun map, and makes it so the items give the map a metroidvania-like progression where some items are needed to progress. If it was more open ended, more players might've gotten lost :<< it would be fun to explore a mechanic like this in a less linear map in a future game though