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Neuro's Lost And Found Kingdom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1 | 4.452 | 4.452 |
Overall | #3 | 4.090 | 4.090 |
Innovation | #4 | 4.167 | 4.167 |
Theme | #11 | 3.881 | 3.881 |
Audio | #12 | 3.881 | 3.881 |
Visuals | #16 | 4.071 | 4.071 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Does your game contain AI-generated content?
Nope
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Comments
Took me a couple of restarts to figure out the mechanic, but when I did the game was extremely fun.
One thing I'd improve is the difficulty progression: the game is very hard and unforgiving at the start, and then it instantly becomes easy after meeting Anny. It'd be better if the change in difficulty happened gradually instead.
The bgm is very fitting, liked it a lot
Overall, it's one of the best submissions I've seen
Thank you so much for trying it out and for the kind words!!
Good feedback - I totally agree. I think I under-estimated how tough the start is for first timers haha - and Anny is far too OP and trivializes a lot of the mechanics, but adding her felt somewhat necessary to make backtracking easier in the mid-game... though I'd put her a bit further away in the zone if I update the game, or limited her power by a tiny bit. Tieff also absolutely cooked for the BGM and the game would've been far worse without his moral support and advice (':
This is an interesting mechanic.
Only problem is that people can soft lock themselves by repeatedly resetting days, but that's a skill issue.
I believe the mechanic can be more polished as well, because at the moment it seems to restrict which pathways should be taken, which makes it become somewhat linear.
Thank you!! (:
I totally agree, initially I thought the items should make this super forgiving but I failed to account that players might take longer due to figuring out the game / map lol
Linearity is by design! while making this game I considered the idea of making it procedurally generated but figured it'd be too much effort to make it work and be fun for a 3 day jam, so it ended up linear. I think it was a good decision because it let me put more effort into having a coherent and (hopefully) fun map, and makes it so the items give the map a metroidvania-like progression where some items are needed to progress. If it was more open ended, more players might've gotten lost :<< it would be fun to explore a mechanic like this in a less linear map in a future game though
Oh wow this game mechanic is so cool I would love to see this game in the future growing up!
Thank you so much!! I was thinking of maybe exploring this mechanic further in some future project after my current long term project... (': really glad to hear you enjoyed it!!!
Thats really nice to hear!
Looks awesome, and it was great to see Vedal play it :)
Masterpiece! I enjoyed this game a lot. Challenging for sure. The sprite work is great and the music is fire
I found the mechanics very simple but quite fun! The music is great and I loved the references scattered all over the map.
p.s. if you continue development I would love to see an auto day reset when you step on castles.
I really loved the whole game mechanic here, a really well-made entry. Also catchy music!
Once you get the teleport from Anny you become god
Pretty much, Anny teleport is OP and trivializes a lot of the other mechanics 🤣 but it also felt necessary to add something like that to make backtracking easier lol
Fun game, but it was pretty frustrating at times.
It's very easy to underestimate the distance to the castles especially when exploring new areas. And there's a lot of running around to do in the beginning each time you lose, to get back to where you were. But I liked it enough to keep banging my head against it more than a few times.
The music's really catchy too.
I’m pretty bad at strategizing my moves but overall the game is amazing and I love the day-night cycle!
Such an amazing idea for a game, and the art and music worked together wonderfully! All the items felt meaningful to find as well
Really good polished game. It could be a little bit easier though. Concept for gameplay is pretty creative. Good job!
Really well-made and polished game. I like everything about it. Life gets easier after the teleport ability (though I forgor that you can move the camera itself)
That's a nice game. Quite enjoyable. As for the theme relation, it has the "found" part, but I'm not sure about the "lost" part.
Thank you, I'm really glad you enjoyed it!! The original idea was that the player finds the lost items and characters but I think that's a fair criticism haha
Cool use of an inherent time limit and checkpoints!
My only issue is the really limited vision, as it prevents from being able to strategize and plan moves (unless remembering the map layout through trial and error.)
Thank you for the kind words! (': I wanted to have two layers of range (short range for spotting enemies and further for terrain) but ended up not having time for it haha
Really liked the game. Unfortunetly i felt kinda lost and didn't know where to go once you've explored the right area.
Either way an interesting game and pretty fun !!! ;)
Really glad to hear you enjoyed the game (': thank you for checking it out and for the kind comment!
If you want to complete it and make Vedal say it, here's some tips:
(Spoilers)
After the right up area you go down from the Vedal area. Afterwards,
You go to the sands near the starting castle.
Interesting concept, but it lacks some balancing. Health is of an essence here, but there are not enough items which boost it. It feels like there is a predetermined set of actions required to complete the game, but this is not a puzzle game. Art and music are fantastic.
I love this game and I wish to see a full version!
This is good feedback, thank you a lot for checking it out!!
Very interesting game.
And I think I already explored the entire scene but I still don't know how to defeat vedal.
Go down to the area below Vedal and if you've been there then go to the sand area near the starting castle to find the Gymbag. If you have the gymbag you can win!
The game discourages ending the day early, since it's entirely possible to lock yourself out of areas when you're under-leveled. My memory is just as bad as Neuro's so I couldn't finish it lmao
it's designed to be very forgiving, you just have to find the hidden items that give you bonus stats...! there's three items in the first area for example. Thank you for checking it out though!!
Nice game! The visuals look clean and I really like the music and sfx. It took me a while to understand what needed to be done. I was wandering around and dying without knowing where to go.