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(+1)

Incoming stream of consciousness I just write stuff down because i'll forget it if I try to type it later

Only played single-player. Windows. Didn't find any bugs over ~35m playtime.

Controls feel solid. I could not get my gamepad to work but mouse and keyboard felt fine. It definitely felt like a Conker game right out of the box. 

Obviously the game will rely a lot on cutscenes, humor, etc. I'm not going to say much about the cutscenes or script itself, but I will say that it's pretty big shoes to fill if you're shooting for that kind of writing and comedic flair. Then again I was like 12 when BFD came out and I thought it was the funniest shit but looking back its like :/ ya know?

Anyway uhh after the initial cutscenes your jump gets REALLY tall? like wow that's huge, probably 3x more than it was? I guess it's fine but looking around the map things are way more vertical than they need to be, probably because of your newfound 3x jump height. Just keep this in mind when it comes to level design, maybe you find it comfortable, I dunno. I get that him getting energy drinks is like Conker's beer pick-me-up so maybe that can be Ash's gimmick.

The first key I went for was the barrel. Felt VERY weird for it to "snap" onto it. Not sure how to alleviate that. Barrel control felt kind of too smooth? I dunno, didn't feel like much of a challenge but that's ok too.

Had no problems doing the platforming key. 

The throwing projectiles thing felt really hard to aim without a reticle, but if you're clever with design you can make a pseudo iron-sights that players can use to aim with. 

The sheep thing felt kind of dumb. The idea is funny but crashing into a wall killing me felt uber lame. Maybe just taking some damage and making me restart the chainsaw would have been less lame.

Oh yeah there's like little wizard enemies that do fuck-all. I... don't even know why those are in? Their AI is really bad. It's nice to have disposable grunt guys I guess but these just sat there doing nothing, even after triggering their chase sequence they just kind of sat there. 

The rotating disc thing was not immediately apparent to me what it did but then I put it together and realized it was a timed gate thing. Maybe try to frame the camera if the player is standing on it so that the gate is also visible. Would help a bit. You really do not get much time there btw, it took me 3 or 4 tries before I had a perfect run and that was just enough time.

Slide felt good. 

Dragon fight was....eh. The projectiles go too slow really for something like that.

Honestly it's a good prototype. Again, a very ambitious game, especially if you want voice acting for all characters but the gameplay system foundation is solid enough I would say.