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Tried it again: Not sure how i could miss the shotgun. Feels way better than the SMG. Makes sense to have the latter as a backup only then. Couldn't find the rocket launcher though. Jumped across some vehicles, roofs and ledges, but nothing :(

This time i also tried to die. One thought about that would be to show the "You are dead" thing automatically after a few seconds. I think the player understands that hes dead because the HP hit 0, but just laying there, the screen not fading to black and nothing popping up until you click feels a bit off.

To add a bit of praise after leaving more critique: The heads of robots/saw dudes are a really cool idea. Just saw the switch from "Search" to "Attack" on the melee dudes when i let them kill me. Its a subtle thing that pops more on the walking monitor enemies, but it adds to the experience.

Yeah, the shotgun is a big step up. Oh the rocket launcher's there alright, but I ain't givin' any clues! I do want an easier way to get to it but it needs a couple extra assets I didn't make in time. And once the game is actually put together this level will be closer to the start and won't have all the weapons in it so it'll probably be replaced with some other pickup like a gas grenade or something.

That is a good point, I'll have to think about it as I would like to be able to keep looking around while dead, and I figure people will eventually click out of frustration if nothing else.

Yeah, they're a really old addition and I'm quite fond of them. The lighting on them is a little broken but I'm in the middle of changing file formats so that should fix up too.  I'm pivoting to having more human, drone, and mecha enemies so the saw dudes will be a bit less central later, and the TVBots will later on be relegated to just secrets with the current merc dudes mostly filling their role.

Thanks again for playing!