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(+2)

Long has it been since i entered the ToK for the first time!

Still great, still hard as nails. I love the new way you start a game and choose your weapons. However its not perfect imho: 

First of all, if you die you get the option for a new game, but you cannot select a different set of weapons. Thats a bit annoying, because thats exactly what i wanted at that point (i started with a shield and a bow, which sucked). 

Secondly, the ranged nerf is real. This makes the rng drops even more brutal if unlucky. After being ripped to shreds by head-in-a-cage gorillas because my bow was slow, and my fist too weak, i switched to a melee build. Took sword and board like a man and ventured forth. Hit level 3, put some points in constitution, dex and str, but what do i get? Cloaks and wands lol. "Get rekt", says the Bloodsoaked Chad. (Btw im looking forward to cloaks being visible on the character)


Guess the game is mostly the same, its not reinventing itself after a year (why should it, orblikes are king) and most people already shared the common thoughts on it. For me, there is just two things that would make it a lot better and i think i wrote it down last time too. 

1. The foot step sound is very repetitive and monotone

2. Some animations are weirdly fast. The creatures and the player move appropriately. Loot dropping seems like its on 3x the speed though. Same with some death animations. 

Overall the graphics evolve very nicely. The item icons are waaaay better than they once were. I even got a warm fuzzy feeling putting on a cloak for the first time, as i noticed the subtle fade in it does. The color variations are nice, but i found a blue cloak which was pretty dark and made the texture hardly visible. Ironing out those edge cases is probably on your list anyways. 

Keep it up Orbbro, and thanks for playing my game as well ;)

(+1)

blessed be the orb-bro feedback. the colors are weird since i  tried doing hue-based color mods instead of flat color based mods. it looked great for most items, but for many it just looked awful, so i reverted and forgot to turn on the item specific edge cases. oops. 

the balance is still a bit off, but i think i'm inching closer to what i want. we'll see how it goes.

the death and item drop animations are a bit too fast on purpose, since i don't want them taking valuable screenspace during a hectic battle -  a slow animation might cover an enemy ready to strike. they can surely use more tweaking, though.

thank you for playing!