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(+1)

Damn, this game is hard.

Cant kill more than like 3 enemies if i randomize their behavior (like god intended). Even though this game looks like a prototype, it has this weird but cool atmosphere. 

Anyway, the controls kill me, i always miss stuff, or get sucker punched to death.

The enemies ain't playing around! I'm trying to figure out how to implement a decent difficulty system to make them chill out a bit for lower difficulties.

Although I'm probably also making it harder than it needs to be by not properly explaining some of the gameplay details like dodging while you're knocked down, or blocking while you're stunned.

Were you using Keyboard/mouse or controller btw?

And thank you for trying it out. I'm glad you like the atmosphere, it's probably the only thing that really got improved for this DD.

(+1)

Oh you can dodge the finishing move? After my first death i started blocking more, even looked it up in the menu, but it was kinda hard to switch between attacking and blocking. I was also spamming the kicks due to their longer range, so i would miss less attacks.  I was using keyboard and mouse for all that.

Speaking of the atmosphere, i liked the orb a lot. I think i remember a stream in the past where the orb was just a regular orb? Maybe the abstract shapes made it more fitting for me, because the whole level seemed like an abstract place because of its simple nature. Almost a dream like scene where things dont have to make sense and are slightly horrifying. Then again, the slapping sounds and the naked womans animations are a bit of a comedy relief. A true rollercoaster for the players feelings!

(+1)

Remember that you can dodge while blocking. That means you can get out of range or even shove enemies to get some breathing room.
"Dodging" forwards can also give your punches better range if you use it right.

And yeah, the orb used to be just an orb and you had a number in the top center to tell you how many strikes were left. I'm still not sure if I want mickey-mouse-ears style haloes or actual 3D objects orbiting the central body. 

Dreamlike is good. I'm glad you think that. The player's animations are gonna get an overhaul before next DD, so hopefully slightly more horrifying and slightly less funny by then.