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I am trying to get to grips with showing models within gamemaker and following your tutorials. using the penguin render method i think can only draw it on the 0.0.0 position in the world. Is it just meant for demonstration?

I'll have to make my own scripts to draw the meshes moved and rotated?
i'm also briefly trying your d3d scripts, if they could take in the penguin format that'd be amazing

use matrices to transform models

what's the inteded way to use this in a project.
Like adding materials and moving and so on.
Should i just copy/paste/tweak the functions you made myself, or is there something im missing. I dont know if you made some example project anywhere