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(+1)

Neat that Godot can just pack all the game content into the executable. Art style looks to me like Runescape, which I didn't get much into but always liked the idea of it.

Movement can be a bit glitchy sometimes, and the shadows/lighting seem to freak out sometimes. Could be that I'm running the Linux version but maybe other people get it too. There was also one point where I didn't realize I was behind a wall, the occlusion blended in too much and I couldn't tell until I stepped further away from it.

I only got one healing potion on the first floor so if it hadn't been for leveling up I might've died. The goblins are a little slow but I don't really like orblike controls so that gives me plenty of time to dodge arrows and such. I'm not sure what poise means here, is that a bit like a shield of regenerating health?

For someone not into this sort of thing, I quite like it. Unfortunately I got stuck in this doorway on the second level so I didn't get any further.

Thanks for playing!

The poise thing was an addition i made in a previous version due to the hit stun being too frequent. The idea is that each point of hp damage also damages your poise. When pose is 0 you are stunned for a short amount of time. This is to avoid a "chance" of stunning the player, which can become very frustrating very fast.

Anyway, thanks to testing the Linux version, which i couldnt even test myself! The wall situation is on my list, its a bit tricky and i forgot (or failed) to make the wooden struts transparent too if the wall is supposed to be see through. Lighting problems are new to me, but i will check it out. Theres this thing with some materials loading incorrectly, at least that happened on my laptop a few times. 

Do you recall how exactly you got stuck? From the screenshot it looks to me like the character is standing on a spot where no valid navmesh exists if the door is closed. I'd hope it would fix itself once you open the door again, but you probably tried that, which means i need to investigate more.

Glad you liked it despite not being an orblike fan!

(+1)

Ah, yeah that sounds like a great way of doing. I love Morrowind but stagger being based on a dice roll (like everything else in the game, to be fair) sometimes frustrates the hell out of me.

Normally it isn't so bad but it was in a spot with a lot of little 1-square alcoves right under it so the wall was sort of hidden behind other walls as well. I read osur's comment below and it sounds like my lighting issue might be the same thing, because it did flicker practically the whole screen.

I got stuck while fighting that dead goblin in the doorway, it actually happened while the door was still open and I closed it to stop getting hit by arrows from the next room.