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(1 edit)

That's what indies are for, right? Normal games are already being made by the big guys.

Yeah, master animator I am not. Nor a master modeler, but hard work and time make beaches of mountains. I'm planning to remake the player's animations for next DD.

Ideally I'd like to keep the game entirely HUD-free to make it feel cinematic/immersive, but I'll probably add options for people who don't share my vision - like the option to have the orb's remaining strikes shown in the top.

As for lore, you're an amazon warrior who, for reasons she's long forgotten, is forever stuck in special hell surrounded by monsters wearing her face as a mask. But then a mysterious floating Orb shows up and says it knows a way out.

Oh, and thank you for checking it out!

(+1)

My game has art traced over models and stuff just so I could rush something out and try to frankenstein some gameplay features.

So we all have our own methods of doing stuff, even if "iterative" so we can tweak them in the future.

But I understand what you wanna do now, so keep at it.