On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Changes since last DD

Due to the controversy over Unity, I decided to port over the whole project to Monogame! Most of the code has been ported over, but some minor things are still missing. 

Since I had to redo a lot of code, I took the opportunity to make some major gameplay changes. I've revamped a lot of the game mechanics in order to (hopefully) make it more fun. Some changes are:

  • Characters move a lot faster
  • Dungeons are smaller (there was too much empty space before)
  • You now have AOE attacks
  • You now have consumable items
  • Your spells now have cooldowns instead of being able to be used once-per-refresh like before.
  • There is now a hunger system as in many roguelikes. This was added so that there's a cost to waiting for your spells to cooldown.
  • Unlike other roguelikes, "time" does not pass outside of battle, unless you wait. This means that your hunger doesn't decrease outside of battle, so you aren't punished for taking longer to explore. This ALSO means that health regen, mana regen, and cooldowns stop outside of battle, unless you wait (by pressing enter/spacebar)
    • (Basically you can choose how much to "rest" by waiting X turns between battles. It makes more sense when you play it...)
  • Added "monster houses" - large rooms with many more enemies than normal
  • You can hit enemies from behind for extra damage
  • You can knock enemies into pits if you hit them adjacent to a pit. (Though some enemies may be immune!)