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(1 edit)

No one seems to know, the converter tool is an external asset (ie it's not part of a vanilla game engine) but you could describe it as a generator at a push. But the fact that's free and commercially-viable is irrelevant. It's not about how free assets are,  it's about challenging you to make do with the plain and simple tools you have in Unity (or a different game engine), plus any assets you make yourself.

But you can also see it as a generator where you have controll over input

Eh, I suppose. The word "generator" isn't defined in the rules so I don't really know what they mean :/