Controls seem to be significantly improved since the last time I played (Demo Day 52). Previous play through was very frustrating as I couldn't figure out for the life of me how to kick. Now kicking and other movements seem to be much easier to perform, which is great because now I can simply work on improving my timing. Control-wise, is their a specific reason that you like using key combinations to perform specific moves -vs- simply giving the player a more simple way of doing it (aka - press shift while jumping to kick)? Also, I feel like there is some potential to create more interesting momentum based movements where you stay in that bullet form, but it seems very hard to pull off.
Graphically I really like the style, the new menu - with the gun barrels and flashing face in the background - is looking really good. In the game, I think you use too much of this squishy effect for when enemies are hit/hurt by bullets. I know it would take more work, but I think having enemies that slowly disintegrate as they are damaged (or some such other effect) would be more satisfying (could be done with a shader, or by destroying parts of the enemies sprites over time). I do like that bullet decals are present on enemies when taking damage.
Overall its looking quite good and the progress is obvious. Good work