I ran into no bugs but serveral times had situations where i ran into teleports i didn’t mean to when navigation to an absolute position using mouse, such as when trying to access the event on top of the waterfall after the first dog fight.
I don’t think there is much you can do about the auto routing. You could either put a tree/something impassable on the first teleport field or move the sand spot two fields to left so no dumb direct path can lead into it on accident.
Thank you very much for this game.