This is a neat concept, and the art fits the theme of the game but is also funny. Can be a bit hard micro the healing because if you change line of sight you can accidentally heal the wrong guy. Also, after about 10 min of the same dungeon and skeleton enemies it feels a bit repetitive with chests too far between each other. The party dynamic and different abilities are a fun start and expanding on the questing/content side of things (different enemies and environments) will go a long way