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A jam submission

Healed To DeathView game page

Healer Rogue-Lite
Submitted by Branno — 2 days, 23 hours before the deadline
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Healed To Death's itch.io page

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Comments

Submitted

i streamed it for a bit

i didn't have VODs enabled so the first 10 or so minutes are cut off

https://www.twitch.tv/videos/2025899729 

from 0 to about 25mins. we discussed our thoughts at the end. it's a competent game but the main issue i have is that most of the action happens in a small window on the left side of the screen, and that things feel a bit repetitive.

Developer(+1)

Thanks for the video. It's really useful to see you play and see the discussion

Submitted

i was expecting to hate it because i hate games like wow

and before i knew it i was fighting against the skeleton boss

i kinda love it, not gonna lie

Submitted

I am in the target audience for this. Not much to say, I enjoy it fundamentally. Obviously is at an early stage right now, but what is there feels correct enough.

Control of the party felt nice, and I never even used the "Order Attack" button.

Recording of my run: https://www.twitch.tv/videos/2025468945?t=0h17m32s

Developer

Thanks for the video feedback. It's helpful to see how people play my game.

It was great until the shadow guards.

Submitted

It's a single player mmo where you play as a healer. I died to some skeletons because I couldn't use healing rain and my tank died then I aggro'd. Had some fun, but it's really tedious playing a healer. I never played as a healer in wow, so, I wouldn't know what it feels like. But the game was pretty fun despite the fact that being a healer sucks.

Submitted

This is a neat concept, and the art fits the theme of the game but is also funny. Can be a bit hard micro the healing because if you change line of sight you can accidentally heal the wrong guy. Also, after about 10 min of the same dungeon and skeleton enemies it feels a bit repetitive with chests too far between each other. The party dynamic and different abilities are a fun start and expanding on the questing/content side of things (different enemies and environments) will go a long way 

Very promising game! Looking forward to seeing more. The concept is really unique.

Submitted

Holy healing, this is promising!

This accurately captures the mmo healer experience, without having to wait on random ppl, which is great! I wonder what other stuff is planned for this, apart from more classes, spells and so on.

Anyway, theres some things that were annoying. My squad members almost died, because i accidentally hovered another character card on the left while casting, this put the targeting on someone else for the next spell. I think this should be a bit more rigid, as in you really have to click something to change targets, not just hover. Accidents happen too easily this way, which can cause to frustrating deaths.

The aesthetics are very basic, i hope for the love of god that this will improve at some point, because it'd be a shame to hold this potential back just because of some placeholder looking models/textures. Also needs lots of different interesting animations/effects to break the monotony of being a caster.

After getting to level 5, i began asking myself if only the healer himself gets new skills and abilities. What happens to the tank and dps dudes? This may be a difficult design topic in itself, because thinking about it myself, i wouldnt know what to do about them. You cannot allocate like 5 abilities each level up, that gets tedious. But not having the others grow alongside of you gives off a weird feeling too (or maybe i just missed something).


Please keep developing this, seeing videos of this isn't the same as playing, which was way more fun than i thought. I wanna be a heal sl**t.

Developer(+1)

Thanks for the reply.

The squad definitely needs some growth as well. I have some plans on doing it within a separate system.  Aiming to get something in for next demo day. I'll see what i can do about the UI issues. It may just need to be a option in the menu and a bit more space between the frames.

For the graphics,  I'll improve it where I can, my skillset for art is limited but improving. I just have to be realistic about what i'm capable of at the moment. If i can find a new technique that makes the art better, i'll go back and improve certain assets. That's all I can realistically do at the moment.