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Feels like a lot of different buttons to press for very little reward. I think the idea is good and could be fun, maybe by paring back some of the other mechanics. For example, why does the player need to separately designate a target and fire?

that's a fair point. initially it didnt have the reload mechanic and it was more of a click/tactical game, it just stuck around. do you think its worth deving on? 

Depends on how many other ideas are competing with this one. I think it's worth iterating on a little bit and leaning into the reloading mechanic. If it works, there are plenty of other firearm actions that would lend themselves to your game: leverguns, pump shotguns, and others I'm sure you've thought of.

About 1/3 of my firearms are revolvers so I might be biased.

yes! I did have an idea of different guns (they would be characters). would change the gimmick, e.g. regular gun with a magazine wouldnt require reloading each bullet.